![]() ![]() ![]() They must do a thesis project in the last semester, and all present some of their work in the twice-a-year ITP " Show," an open-to-the-public gallery of the latest and greatest projects to come out of the program. Students take a few required courses in the first semester and then are more or less left to design their own curriculum. It has just a few classrooms and a few faculty members, and most of the real work gets done in the hallways. ![]() To start, ITP is an unusual physical specimen. "People go there to spend two years there." "No one goes there for the degree," said Dennis Crowley, an ITP graduate who went on to co-found Dodgeball, a popular mobile application that helps people find their friends in urban areas. But it's really much more about learning alongside some of the brightest classmates around, and maybe starting a company in the process, than it is about earning the credential. It also calls back when it is satisfied to say thank you.Īt ITP, students-a little more than 100 in each of the classes in the two-year program-go full bore, often working long into the night, day after day after day, in order to earn a master's degree in Professional Studies. It works by building a wireless device into the plant that knows when it needs watering and then calls its owner, informing her so. This application, by students Rebecca Bray, Kate Hartman, Kati London and Rob Faludi, is designed to help people keep their plants happy. In fact, on the fourth floor of NYU's Tisch School of the Arts, where ITP is jammed into a space not much larger than a midsize grocery store, you can almost see the proverbial lightbulb simultaneously going on over the heads of the dozens of students sitting around desks in the hallways, typing away on laptops, tinkering with various half-built gadgets and generally trying to make the next great interactive application. This is what goes on at ITP-one of the most celebrated multimedia design graduate programs in the country-or at least a glimpse of it. Then, with the help of some crafty lighting from above, it presents a rudimentary reflection of the subject. The mirror, which is comprised of dozens of small wooden slats-like Scrabble tiles-on spinners, has a tiny camera hidden in the middle, and when someone stands in front of it, a computer calculates which slats to rotate, and how far. Like the idea that wood couldn't possibly be the basis for a mirror. ![]() Hanging somewhat inconspicuously on a wall in the foyer of New York University's Interactive Telecommunications Program, faculty member Daniel Rozin's creation is a study in what's possible when you throw away common notions about what's possible. NEW YORK-If you've never seen a wooden mirror, you should. This is the first in an occasional series of articles profiling interactive-media programs at academic institutions in the United States. ![]()
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